Creating an urban jungle has never been easier.Ĭloud Gardens offers two ‘modes.’ You can either dive into the relaxing sandbox mode with no goals or take on a multi-chapter “campaign” where the task is to strike a balance between the natural and the manufactured. The main goal of Cloud Gardens is to create small plant-covered dioramas of brutalism and beauty by planting seeds, repurposing hundreds of discarded objects, and creating unique structures for nature to reclaim. It’s time to Harness the power of nature to overgrow lo-fi scenes of urban decay and manufactured landscapes. Cloud Gardens mixes this concept with dystopian settings, creating a more challenging garden simulator. It was relaxing, but since it had no point of completion, it lost its appeal over time. Ranging from Aloes to flower-based plants and some other random seeds you could gain by growing certain flowers to a specific bloom stage. Hosted by 44 Bytes.I used to play a game (back in the day) based on growing different kinds of plants. © 2022 Hookshot Media, partner of ReedPop. Join 1,344,718 people following Nintendo Life: Review: The DioField Chronicle - A Solid Tactical RPG Tha.Įvery Nintendo Switch Online Sega Genesis / Mega Drive Ga. Zelda: Tears Of The Kingdom: Everything We Know So Far The 3DS And Wii U Are Losing Two More Features Next Month Limited-Time Pokémon Sword And Shield Distribution Event. Random: Unseen Screens Of Cut Super Mario 64 Stage Found. Talking Point: What On Earth Is Going On With Square Enix? Random: The Pokémon Company Has No Issues With Nuzlocke. Pokémon GO Spotlight Hour Times: This Week's Featured Po.ģ0 Upcoming Nintendo Switch Games To Look Forward To In 2022 There’s even an “unlock everything” option, so gotta-catch-‘em-all! Or, you know, whatever. Here, you can start from scratch and set the dioramas themselves, before decorating with objects and plants from the catalogue you’ve accrued in the game. Voyaging right out into “ whatever” territory, Cloud Gardens includes a sandbox mode. It’s like if Tetris said, “You have to clear horizontal lines and keep the stack from reaching the top, holding your nerve as the action builds in frantic intensity! Or, you know, whatever.” It’s a tricky line to walk – to make a puzzle game but not really push the player into trying to beat it. The levels are not hard, and the point is as much about just seeing how things go as it is about “completing” the scenes anyway. True to Noio’s no-stress mission, however, no hair need be torn as a result. There’s a knack to it, but we never really got into the zone.
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The y-axis angle on your dioramas doesn’t change – you can only rotate and zoom, and moving the cursor around on the 2D plane of the screen only gets you so much precision on surfaces at different angles. On top of that, the controls can be a battle. Everything feels suitably organic: the plants aren’t just going to grow exactly as you want, and the junk you pile up might tumble in the direction you were hoping it wouldn’t. The execution of this task is not an exact science, however.
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Cloud Gardens is a far moodier shade of chill. A game where the apocalypse is happily solved by liberal greenwashing would be saccharine and flat. There’s something bittersweet about the commingling of growth and decay. As a result, success comes not from merely covering rundown worlds in beautiful green, but rather from creating an unkempt pile of creeping knotweeds and detritus. These objects are just junk: empty cans, derelict vehicles, shopping trolleys, road signs…. The plant’s growth is stimulated by placing objects in its vicinity. Starting with a barren, distressed, post-urban wasteland, you place a seed to start a plant growing from a surface. This is not a collectathon or compare-the-stats scenario – things just get collected as you encounter them, giving a suggestion of progress.Įach diorama is completed by growing plants and placing objects. Second, the items you can place and seeds you can plant in these scenes are labelled and categorised and stored in your catalogue for future use. This keeps things tight, with no sprawling convolutions to get your head around. This sort of thing can be a bit meandering, but Noio has installed some clever guide rails around its post-apocalyptic playground to keep it moving along at just the pace you want.įirst, the main game comprises compact dioramas presented in sequence, each needing to be completed to move to the next. It ticks the critical boxes: open-ended, low-pressure gameplay wistful ambient music and graphics in colours muted enough and pixels chunky enough not to overcommit to anything. Cloud Gardens places itself in the rapidly expanding game genre “chill”.